# PlayerHeads Configuration # Defaults/explanation: # pkonly: true [true/false] When true trophies only drop when a player kills another player (as opposed to self drowning, etc) # droprate: 0.05 [0.0 -> 1.0] Chance that a trophy will drop when a player dies (1 is 100%, 0 is never) # lootingrate: 0.2 [0.0 -> 1.0] Increases all droprates by lootingrate percent per looting level when a enchanted weapon is used # mobpkonly: true [true/false] When true mob trophies only drop when a player kills the mob (as opposed to a lava blade or fall death) # creeperdroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when a creeper dies # zombiedroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a zombie dies # skeletondroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a skeleton dies # witherdroprate: 0.025 [0.0 -> 1.0] Chance that a mob trophy will drop when a wither skeleton dies # spiderdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a spider dies # endermandroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when an enderman dies # blazedroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a blaze dies # horsedroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a horse dies # squiddroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when a squid dies # silverfishdroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when a silverfish dies # enderdragondroprate: 0.05 [0.0 -> 1.0] Chance that a mob trophy will drop when an ender dragon dies # slimedroprate: 0.001 [0.0 -> 1.0] Chance that a mob trophy will drop when a slime dies # irongolemdroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when an iron golem dies # mushroomcowdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a mushroom cow dies # batdroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when a bat dies # pigzombiedroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a pig zombie dies # snowmandroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a snowman dies # ghastdroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when a ghast dies # pigdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a pig dies # villagerdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a villager dies # sheepdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a sheep dies # cowdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a cow dies # chickendroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a chicken dies # ocelotdroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when an ocelot dies # witchdroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when a witch dies # magmacubedroprate: 0.001 [0.0 -> 1.0] Chance that a mob trophy will drop when a magma cube dies # wolfdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a wolf dies # cavespiderdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a cave spider dies # rabbitdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a rabbit dies # guardiandroprate: 0.025 [0.0 -> 1.0] Chance that a mob trophy will drop when a guardian dies # fixcase: true [true/false] When spawning/renaming heads, will attempt to make the input case insensitive # updatecheck: true [true/false] Checks for update on startup and alerts admins # broadcast: true [true/false] Sends a message when someone gets beheaded # broadcastrange: 0 [positive int] Radial distance in meters in which other players will hear the broadcast message (0 is unlimited) # antideathchest: false [true/false] Do not allow other plugins to fiddle with dropping player heads, makes certain they drop on the ground # dropboringplayerheads: false [true/false] Drop plain heads when a player dies, instead of the player's head pkonly: true droprate: 0.05 lootingrate: 0.2 mobpkonly: true creeperdroprate: 0.005 zombiedroprate: 0.002 skeletondroprate: 0.002 witherdroprate: 0.025 spiderdroprate: 0.002 endermandroprate: 0.002 blazedroprate: 0.002 horsedroprate: 0.002 squiddroprate: 0.005 silverfishdroprate: 0.005 enderdragondroprate: 0.05 slimedroprate: 0.001 irongolemdroprate: 0.005 mushroomcowdroprate: 0.002 batdroprate: 0.005 pigzombiedroprate: 0.002 snowmandroprate: 0.002 ghastdroprate: 0.005 pigdroprate: 0.002 villagerdroprate: 0.002 sheepdroprate: 0.002 cowdroprate: 0.002 chickendroprate: 0.002 ocelotdroprate: 0.005 witchdroprate: 0.005 magmacubedroprate: 0.001 wolfdroprate: 0.002 cavespiderdroprate: 0.002 rabbitdroprate: 0.002 guardiandroprate: 0.025 fixcase: true updatecheck: true broadcast: true broadcastrange: 0 antideathchest: false dropboringplayerheads: false